Extra Warrior-only changes were added to the Development Notes
Rage from crits 75% → 100%; fixed Dual Wield Specialization hit applying to both weapons
Fury: Flurry no longer needs Enrage, Death Wish is now its prerequisite
New Fury talents Lingering Rage, Furious Precision and Gore Drinker; Improved Cleave and Boundless Rage removed
Bloodthirst attack power coefficient 35% → 45%; Berserker Rage learned at 30 instead of 32
Protection: Toughness removed; Iron Will and Improved Bloodrage moved to row 1, easier to reach the middle without a shield
By topic
Bug fixes
Dual Wield Specialization hit no longer applies to the main hand too
Fury will be re-tested because of that bug
Warrior
Crit Rage 75% → 100%; Bloodthirst coefficient 35% → 45%; Berserker Rage at level 30 instead of 32
Booming Voice: shout range +10–50%, Rage cost −5–25% / Unbridled Wrath loses double Rage on two-handers / Blood Craze no longer triggers from Bloodthirst
Removed: Improved Cleave, Boundless Rage / Raging Blows: Cleave and Whirlwind cost 3 less Rage; Whirlwind always hits with both weapons
New: Lingering Rage (Rage decay after combat 2–10 sec later), Furious Precision (off-hand hit 4/7/10%)
New Gore Drinker (needs Enrage): after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, next 3 melee hits heal 0.5/1% max health / Flurry prerequisite Enrage → Death Wish
Protection: Toughness removed; Iron Will and Improved Bloodrage to row 1, Anticipation to row 2; Improved Revenge, Disarm and Shield Bash each move up a row
Forever Assist commentary
For Fury, the big shift is that the tree no longer forces you through Enrage. Flurry now hangs off Death Wish and the early rows gain Rage-management and hit talents, so dual-wield Warriors should starve for Rage less while leveling. Add 100% crit Rage and the Bloodthirst coefficient bump, and Fury scales harder as gear improves.
Two-handed Fury loses out: Unbridled Wrath no longer doubles Rage on two-handers. With the dual-wield hit bug fixed, it is safer to wait for the next test round before judging real damage.
Protection pulls Improved Bloodrage, Iron Will and Improved Disarm closer to the top so you can reach them without a shield. That gives PvP Warriors who dip into Protection more options, while losing Toughness is a small hit for tanks.
Original: official Blizzard forums. The topic breakdown and commentary are written by Forever Assist from the original and are not a translation. Check the original for exact numbers.