World of Warcraft: ForeverForever Assist
⋯More
← News
Dev notes

Warrior Beta Build Updates

Read the original (Blizzard forums) ↗

2026-10-02

Highlights

  • Extra Warrior-only changes were added to the Development Notes
  • Rage from crits 75% → 100%; fixed Dual Wield Specialization hit applying to both weapons
  • Fury: Flurry no longer needs Enrage, Death Wish is now its prerequisite
  • New Fury talents Lingering Rage, Furious Precision and Gore Drinker; Improved Cleave and Boundless Rage removed
  • Bloodthirst attack power coefficient 35% → 45%; Berserker Rage learned at 30 instead of 32
  • Protection: Toughness removed; Iron Will and Improved Bloodrage moved to row 1, easier to reach the middle without a shield

By topic

Bug fixes

  • Dual Wield Specialization hit no longer applies to the main hand too
  • Fury will be re-tested because of that bug

Warrior

  • Crit Rage 75% → 100%; Bloodthirst coefficient 35% → 45%; Berserker Rage at level 30 instead of 32
  • Booming Voice: shout range +10–50%, Rage cost −5–25% / Unbridled Wrath loses double Rage on two-handers / Blood Craze no longer triggers from Bloodthirst
  • Removed: Improved Cleave, Boundless Rage / Raging Blows: Cleave and Whirlwind cost 3 less Rage; Whirlwind always hits with both weapons
  • New: Lingering Rage (Rage decay after combat 2–10 sec later), Furious Precision (off-hand hit 4/7/10%)
  • New Gore Drinker (needs Enrage): after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, next 3 melee hits heal 0.5/1% max health / Flurry prerequisite Enrage → Death Wish
  • Protection: Toughness removed; Iron Will and Improved Bloodrage to row 1, Anticipation to row 2; Improved Revenge, Disarm and Shield Bash each move up a row

Forever Assist commentary

For Fury, the big shift is that the tree no longer forces you through Enrage. Flurry now hangs off Death Wish and the early rows gain Rage-management and hit talents, so dual-wield Warriors should starve for Rage less while leveling. Add 100% crit Rage and the Bloodthirst coefficient bump, and Fury scales harder as gear improves.

Two-handed Fury loses out: Unbridled Wrath no longer doubles Rage on two-handers. With the dual-wield hit bug fixed, it is safer to wait for the next test round before judging real damage.

Protection pulls Improved Bloodrage, Iron Will and Improved Disarm closer to the top so you can reach them without a shield. That gives PvP Warriors who dip into Protection more options, while losing Toughness is a small hit for tanks.

Original: official Blizzard forums. The topic breakdown and commentary are written by Forever Assist from the original and are not a translation. Check the original for exact numbers.

Start posting

…

Pick a nickname

This name appears on your posts and comments. Your real name and photo from Google or Kakao are never shown.