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WoW Forever Beta Development Notes

Read the original (Blizzard forums) ↗

2026-11-04

Highlights

  • A "User Interface and Accessibility" section was added to the Nov 2 notes after the fact
  • The melee swing timer bar no longer fades with range until the swing finishes
  • Combined bags show slot backgrounds by bag; nameplate debuff icons are now click-through
  • Spellbook and talent windows open at the same height as other panels; the spellbook combat-mode window is smaller
  • Once at the honor cap, kill honor no longer shows as floating text or in chat; PvP scoreboard updated

By topic

Interface

  • The melee swing timer bar no longer fades with range until the swing finishes
  • With combined bags on, slot backgrounds show which bag each slot belongs to
  • Nameplates show elite status again; debuff icons on nameplates are click-through
  • Spellbook and talent windows open at the same height as other panels; spellbook combat-mode window is smaller
  • Hovering an action bar binding in the keybind menu highlights that button

PvP

  • PvP scoreboard display updated
  • Once at the honor cap, kill honor no longer shows as floating text or in chat

Forever Assist commentary

An interface and accessibility section was added to the Development Notes on launch day. There are no number changes; these are quality-of-life tweaks already in the launch build.

Melee players will notice the swing timer no longer fading at range, and heavy nameplate users will like debuff icons no longer blocking clicks. If combined bags left you unsure which bag is which, slot backgrounds now tell you. In PvP, kill honor disappearing from the screen is your cue that you've hit the cap — spend honor first.

2026-11-02

Highlights

  • Roundup of 2.5 weeks since Oct 15: several classes deal more damage and high-level mobs get more health; no big tuning planned before raids
  • Tank threat up across the board: Warrior Defensive Stance 30% → 80%, Bear Form 50% → 115%, Righteous Fury learned at 10 instead of 16
  • Paladin Blessing of Salvation and Blessing of Light removed; Holy gains Oath of Light and Boundless Light
  • Rogue gets Shank (24) and Poised (18); Deadly and Instant Poison coefficients doubled; all three trees reshuffled
  • Shaman Lightning Bolt buffed, Chain Lightning 2.5 sec cast, Stormstrike 100% → 150% weapon damage, Lava Burst removed
  • Bags no longer auto-equip; faster respawns in starter zones; Hunter traps share a 30 sec cooldown

By topic

Systems & leveling

  • Rolls up 2.5 weeks of fixes, class polish and Beta feedback since Oct 15
  • Within a Classic-sized power budget, several classes deal more damage and high-level mobs get more health to match
  • No major tuning before raids open except bugs and big outliers; larger tuning after post-30 data comes in

Bug fixes

  • Thrown weapons correctly use a 0.5 sec windup instead of weapon speed
  • Racial base stats fixed: Tauren Warrior Strength +2 → +5 (vs Human), High Order and Windshaper Skyborne too
  • Proc-based roots (Frostbite, Entrapment, Improved Wing Clip, Counterattack and others) now have diminishing returns

Races

  • The racial pass announced on Oct 26–27 ships in this build
  • Undead Cannibalize usable while immune to physical damage; Touch of the Grave proc rate and visuals fixed
  • Skyborne base stats corrected

Dungeons

  • Ruins of Lordaeron dungeon quests all start at level 15 (was a mix of 15 and 16); some prerequisites adjusted

Warrior

  • Defensive Stance threat 30% → 80%; Slam cooldown 18 → 15 sec
  • Arms: Two-Handed Weapon Specialization 1/2/3% → 2/4/6%; Improved Tactical Mastery 5 ranks → 3 (keep 5/10/15 Rage on stance swap)
  • Arms: Bloodthrill now 2 ranks — 10/20% chance to allow Overpower when hitting a Rended target
  • Fury: new Reckless Swings (spend 25% health, +5 Rage on next 4 melee hits); new Improved Whirlwind (−1/−2 sec cooldown, 15/30% damage to the nearest enemy)
  • Fury: Flurry now 3 ranks (10/20/30% attack speed for 3 swings after a crit), no longer needs Death Wish; Bloodthirst now requires Death Wish
  • Protection: Defiance threat bonus 5/10/15% → 7/13/20%

Rogue

  • New Poised (18): full Energy out of combat makes your next Energy ability cost 10 less
  • New Shank (24): 5 Energy, 10 sec cooldown, off-hand strike for 50% weapon damage that refunds 15 Energy (rank 2 at 44: 25)
  • Deadly Poison coefficient 0.0045 → 0.009; Instant Poison 0.005 → 0.01
  • Assassination: Mutilate 75% → 90% weapon damage; new Bloodstain (longer Rupture and Garrote); a crit-damage talent cut to 2 ranks
  • Combat: new Coup de Grace and Flash of Steel; Dual Wield Specialization 5 ranks → 2 (off-hand damage 25/50%)
  • Subtlety: new Boot Knife, Death Mark and Quick Escape, several talents removed — all three trees need a re-spec

Shaman

  • Lightning Bolt base damage up on every rank (most at the top); Chain Lightning 2.5 sec cast
  • Shock base damage restored to Classic values (higher than the previous Beta)
  • Totemic Projection → Totemic Call: moves your totems to you, 30 sec cooldown
  • Elemental: Lava Burst removed → Call of Thunder (+5% crit on Lightning Bolt and Chain Lightning); Lightning Overload 3/7/10% → 10/20/30%
  • Enhancement: Stormstrike 100% → 150% and 8 → 6 sec cooldown; Maelstrom Weapon procs twice as often; Flurry 5–25% → 6–30%
  • Restoration: Riptide costs ~40% less mana, cooldown 6 → 12 sec, now heal-over-time only

Warlock

  • Spellstone boosts Shadow damage only; pet health per Stamina 7.5 → 2
  • Curse of Agony updates with spell power; Drain Soul grants Soul Shards far less often except on kills
  • Affliction: Wrack coefficient doubled, level-60 base damage per sec 36 → 86
  • Destruction: Shadow and Flame 2–10% → 4–20%

Hunter

  • All traps share a 30 sec cooldown (Fire and Frost no longer separate)
  • Aimed Shot bonus damage +~110%; Arcane Shot base damage +~30% and coefficient 0.10 → 0.15
  • Serpent Sting per-tick coefficient 3% → 5%, base damage +~20%; Aspect of the Hawk ranged AP raised
  • Hunter's Mark ranks no longer stack; rank 4 giving less than rank 3 fixed
  • Marksmanship: Barrage 3/7/10% → 5/10/15%, Sniper Shot bonus damage +100% / Survival: Lightning Reflexes Agility 2–10% → 3–15%

Druid

  • Bear and Dire Bear Form threat 50% → 115%
  • Cat weapon damage: Shred 155% → 200%, Claw 110% → 140%, Ravage 350% → 435%; Rip, Rake, Ferocious Bite and Pounce ~25% stronger
  • Ferocious Bite gains a level-24 rank 1; new Poised (32); Starfire base damage +~40%
  • Feral: Berserk removed, Primal Bite and Shifting Power move to the bottom row, Lacerate becomes a talent, Predatory Discipline added
  • Resto: Gift of the Earthmother → Bloom; Swiftmend needs your Rejuvenation or Regrowth; Wild Growth 3 sec cast
  • Balance/Feral: Genesis 1–5% → 2–10%; Moonkin and Leader of the Pack crit bonuses restored and exclusive again

Mage

  • Frost Blast removed; Arcane Blast mana per stack 175% → 100%, Intellect scaling 15% → 12%, 18 sec duration
  • Ice Lance shares an 8 sec cooldown with Fire Blast; bonus vs frozen back to 300%
  • Arcane: Missile Barrage consumed when Arcane Missiles starts; Arcane Focus removed (folded into Precision)
  • Fire: Critical Mass 10% → 6% (3 ranks), Incineration 6% → 10% (5 ranks), Improved Fireball → Accelerant
  • Frost: Piercing Ice removed; Precision 3 ranks 2/4/6%; Ice Barrier grants 15% Frost damage for 1 min

Paladin

  • Righteous Fury at 10 instead of 16; all threat +33% plus 90% extra from Holy damage
  • Blessing of Salvation, Greater Salvation, Revoke and Blessing of Light removed
  • Holy: new Oath of Light (heal-boost oath on one ally) and Boundless Light; Holy Power becomes 10–50% crit healing
  • Protection: new Stoicism and Shieldsworn; Improved Righteous Fury 3/6/9%; One-Handed Weapon Specialization removed; Templar's Bulwark dispellable
  • Retribution: new Turn Evil and Unsealed Wrath (31-point); Two-Handed Weapon Specialization also boosts Holy 2/4/6%; Instrument of Law removed
  • Confirms the Paladin rework seen in the Oct 30 datamine

Priest

  • Binding Heal removed → Holy Binding: Flash Heal on others heals you for 50%, with no threat
  • Shadow Word: Death backlash 10% → 30% when the target survives; no backlash on a miss
  • Power Word: Shield overwrites with equal or higher ranks correctly; Vampiric Embrace healing can no longer crit
  • Cure Disease and Abolish Disease no longer break Shadowform

Gamepad

  • Core gameplay and UI fully playable on a gamepad, configurable in Edit Mode and options
  • Placed AoE items, bag navigation, Focus target (LB+RB+Down), targeting dead allies and leaving a flight path added
  • Popups no longer steal focus; better addon compatibility

Items

  • Bags no longer auto-equip into empty slots — equip them yourself

Legacy system

  • Replica Ironforge Air Rifle works on allies holding one; Quitter debuff 5 min → 40 sec; stun 3 → 2.5 sec

Quests & world

  • Respawn speed now scales by zone level: fastest in starter zones, slower higher up (to be lowered again once launch crowds thin)
  • Many quest XP, prerequisite and map-marker fixes; some satyrs reclassified as Demons (good for Paladins)
  • The Barrens: start Counterattack! by talking to Rethgar Deathgate; Alterac Mountains Dalaran summoners no longer summon endlessly

PvP

  • Darkspear Isles battleground: dropping the flag no longer applies Recently Dropped Flag

Forever Assist commentary

This is the last big roundup before launch, and the theme is "stronger classes, sturdier mobs." Mob health rose with class damage, so leveling will not get much faster, but the biggest gains go to Hunters (Aimed Shot, Arcane Shot, Serpent Sting), cat Druids, Enhancement Shamans and Rogues. Blizzard says no major tuning before raids, so today's numbers are a fair basis for choosing a class.

All three tanks gain a lot of threat. Defensive Stance at 80%, Bear at 115% and Righteous Fury at level 10 mean far fewer lost mobs in early dungeons. The flip side: with Salvation gone, damage dealers in groups have to watch their own threat.

Rogue, Paladin and Druid trees moved around enough that you should re-spec on login. Most of the Oct 30 datamine is now officially confirmed, and with bag auto-equip off, just remember to equip the first bags you pick up yourself.

2026-10-27

Highlights

  • Follow-up to the October 26 racial pass with changes left out of it
  • Orc Blood Fury cooldown 3 min → 2 min
  • Troll Berserking duration 10 sec → 15 sec
  • Undead Touch of the Grave internal cooldown 25 sec → 15 sec
  • Skyborne Charged and Attuned survive death but are removed on entering a raid

Number changes at a glance

Orc

  • Blood Fury (cooldown) ▲ Buff -33%
    180s → 120s

Troll

  • Berserking (duration) ▲ Buff +50%
    10s → 15s

Undead

  • Touch of the Grave (internal cooldown) ▲ Buff -40%
    25s → 15s

By topic

Races

  • Addendum to the October 26 racial pass — three missed changes and a Skyborne buff rule
  • Orc: Blood Fury cooldown 3 min → 2 min
  • Troll: Berserking duration 10 sec → 15 sec
  • Undead: Touch of the Grave internal cooldown 25 sec → 15 sec
  • Skyborne: Charged and Attuned persist through death but drop when you enter a raid

Forever Assist commentary

Orcs, who only got Command back the day before, now also get a 2-minute Blood Fury. That makes it available on nearly every dungeon pull and gives Orc Warriors, Rogues and Hunters a noticeably better burst. Trolls get a longer 15-second Berserking for opening bursts on bosses, and Undead see Touch of the Grave fire more often, adding steady self-healing while leveling.

Skyborne get no number changes, just a clearer rule: the 1-hour Charged and Attuned buffs carry through death in the open world and 5-player dungeons, but vanish when you enter a raid. Stopping at a Ley Line pays off for leveling and dungeons, while for raiding you should judge Skyborne by their base values. With name reservation already open, this addendum completes the racial picture for your final pick.

2026-10-26

Highlights

  • Racial pass: more distinct racial identity; some role- or class-focused racials return (weapon specs stay gone)
  • Human Ruthless crit 2% → 1%; The Human Spirit 5% → 10% Spirit
  • Dwarf Earth Fury removed → new Artisan's Precision (1% hit)
  • Orc Savage removed → Command returns (+5% Warlock and Hunter pet damage)
  • Tauren Plainsrunning cap 30% → 60% (no longer affects mounts); Endurance is now just 5% Health
  • Skyborne Wind-Blessed haste 3% → 2%; Read Leyline and Skysight retuned with new 1-hour empowered buffs

Number changes at a glance

Human

  • Ruthless (crit chance) ▼ Nerf -50%
    2% → 1%
  • The Human Spirit (Spirit) ▲ Buff +100%
    5% → 10%

Dwarf

  • Earth Fury (crit damage/healing) ✖ Removed
    2% → —
  • Artisan's Precision (hit chance) ✚ New
    — → 1%

Orc

  • Savage (crit chance) ✖ Removed
    1% → —
  • Command (pet damage) ✚ New
    — → 5%

    Warlock & Hunter

Tauren

  • Plainsrunning (speed per stack) ▲ Buff +100%
    1% → 2%
  • Plainsrunning (max speed) ▲ Buff +100%
    30% → 60%

    No longer affects mounts

  • Endurance (Health) ▼ Nerf
    5% → 5%

    Hit and crit damage bonuses removed

Skyborne

  • Wind-Blessed (haste) ▼ Nerf -33%
    3% → 2%
  • Read Leyline (mana/health regen) ▼ Nerf -50%
    100% → 50%

    100% while "Attuned" (1 hr, at a Ley Line)

  • Skysight (movement speed) ▲ Buff +50%
    10% → 15%

    30% while "Charged" (1 hr, at a convergence)

By topic

Races

  • Direction: give each race a slight edge in certain roles by restoring racials that had become too generic (weapon specs excluded)
  • Human: Ruthless crit 2% → 1%; The Human Spirit 5% → 10% Spirit
  • Dwarf: Earth Fury (2% crit damage/healing) removed; new Artisan's Precision — 1% hit with spells and attacks
  • Orc: Savage (1% crit) removed; Command returns — +5% Warlock and Hunter pet damage
  • Tauren: Plainsrunning 1% → 2% per stack, cap 30% → 60%, no mounted speed / Endurance is just 5% Health (no hit or crit damage bonus)
  • Skyborne: Wind-Blessed haste 3% → 2% / Read Leyline regen 100% → 50% (15 sec, not with Innervate), 1-hour "Attuned" at a Ley Line restores 100% / Skysight speed 10% → 15% (15 sec), 1-hour "Charged" at an elemental convergence gives 30% — both persist through death

Forever Assist commentary

The October 15 pass pushed racials toward safe, generic numbers like crit; this one swings back toward racial flavor. Orc Warlocks and Hunters gain the most: Command returns with 5% more pet damage, which shows most while leveling with a pet. Dwarves trade crit damage for 1% hit, a steady gain for both melee and casters in early gear that lacks hit.

Humans and Skyborne lose out. Human crit is halved, making them less appealing for damage, while 10% Spirit leans them toward healers like Priests and Paladins. Skyborne lose haste and base regen, but the 1-hour buffs from Ley Lines and elemental convergences can bring them past their old values for players who seek them out.

Tauren lose their combat bonuses (hit and crit damage) but Plainsrunning now reaches 60%, making them the mobility race. That helps before you have a mount and in world PvP, but for dungeon damage they now trail other races. With launch on November 4, if you have not picked a race yet, these are the numbers to plan around.

2026-10-15

Highlights

  • Racial rework: Human, Orc and Dwarf weapon specs become crit traits; Troll Regeneration and Tauren Endurance improved
  • Wands and Hunter Auto Shot need you to stand still for 0.5 sec (early-WoW style)
  • Mage gets a new Frost spell, Frost Blast (level 24); Arcane Blast and Fire talents redesigned
  • Battle Shout, Trueshot Aura, Leader of the Pack, Shaman totems and more become raid-wide
  • Blessing of Salvation becomes Salvation, which stacks with other blessings; Shadow Priest talents reworked
  • Scrolls trigger the global cooldown; Marks of Honor stack to 30; Horde are attacked on sight in Dalaran

By topic

Races

  • Human Sword Specialization → Ruthless: 2% crit chance
  • Orc Axe Specialization → Savage: 1% crit; Blood Fury on a 3 min cooldown
  • Dwarf Mace Specialization → Earth Fury: 2% crit damage and healing; Find Treasure finds extra chest loot
  • Tauren Endurance: 2% crit damage and healing; War Stomp 90 sec; Plainsrunning adds 3% mounted speed
  • Troll Regeneration up to 20%; Night Elf Quickness stacks with other speed effects
  • Gnome Eureka becomes an 8 sec buff; Undead Touch of the Grave tidied up; several Skyborne traits buffed

Systems & leveling

  • Wands and Auto Shot fire only after standing still for 0.5 sec
  • Many party buffs from Warriors, Hunters, Druids and Shamans are now raid-wide

Druid

  • Leader of the Pack and Moonkin Aura are raid-wide
  • Faerie Fire generates threat in bear forms; Shred rank 1 learned at level 20
  • Furor keeps your Cat Form Energy through bear forms

Hunter

  • Auto Shot needs a 0.5 sec stand-still (still fires while casting Aimed Shot)
  • Trueshot Aura is raid-wide; one Fire and one Frost trap can be active at once
  • Pet abilities toned down: Crocolisk Dismember, Bat Sonic Blast, Bird of Prey Mine! get longer cooldowns

Mage

  • New spell Frost Blast (level 24): 1.5 sec cast, 40% slow — replaces down-ranked Frostbolt
  • Arcane Blast redesigned (stacking Intellect-based spell power); new gold medal talent Arcane Wrath
  • Fire talents such as Heating Up and Critical Mass redesigned; Frost: Ice Lance vs frozen down to 200%, Cone of Cold improved

Paladin

  • Blessing of Salvation → Salvation (stacks with blessings) plus Revoke to remove it
  • Righteous Fury threat up to 90%; Consecration spell power coefficient lowered
  • Reckoning stores up to 4 charges and fires on your next swing, as in Classic

Priest

  • Devouring Plague cooldown 24 sec; Shadow Word: Death 18 sec
  • Vampiric Embrace 30 sec and unresistable; new Shadow talent Dark Inspiration (party Spirit)
  • Discipline talents reshuffled; Mental Strength now boosts Intellect

Rogue

  • Poisons no longer proc on enemies attacking you; Sap no longer triggers weapon procs
  • Spec-swapping to refill Energy fixed; Cold Blood is consumed by Mutilate crits

Shaman

  • Grace of Air, Strength of Earth, Windfury and Flametongue totems are raid-wide; Grace of Air no longer excludes the other two
  • Chain Lightning mana cost down ~35%; Fire Nova damage and cost cut sharply
  • Elemental Mastery returns as the 31-point talent, Lava Burst moves to 21 points; Stormstrike costs 8% base mana

Warlock

  • Affliction gets a range talent; Shadow Mastery up to 2–10%
  • Destruction range talent changed; Soul Link on pets fixed

Warrior

  • Battle Shout is raid-wide; Slam no longer suffers pushback
  • Overpower vs much lower-level enemies fixed; Fury talent bugs fixed

Gamepad

  • Swing timer on the reticle; Trade, Guild, Chat Channels and Transmog usable with a gamepad
  • Ground-targeted items and quest reward selection fixed

Items

  • Scrolls trigger the global cooldown
  • Vendor prices of many crafted items reduced; some draughts share the combat potion cooldown

Quests & world

  • Dalaran: Horde are attacked on sight (City of Dalaran dungeon access unaffected)
  • Quest and respawn fixes in Darkshore, Mulgore, Stormwind, Teldrassil, Wetlands and more

PvP

  • Battleground Marks of Honor stack to 30 (was 20)

Interface

  • Auction House shows equip level and stats of suffix items
  • Level-up stat messages restored; nameplate distance tuned; /who supports subzones

Bug fixes

  • Bright fog at low shadow settings and Horde gaining Kirin Tor reputation fixed
  • Creatures regenerate health out of combat again

Forever Assist commentary

The headline of this build is the cleanup of "weapon races". Human, Orc and Dwarf weapon specializations all become crit-style traits, so your race no longer pushes you toward a specific weapon. The old Classic rule of thumb, "Orcs want axes, Humans want swords", is gone.

Second, many party buffs now reach the whole raid: Battle Shout, Trueshot Aura, Leader of the Pack and Shaman totems among them. Building raid groups around buff coverage matters much less, and Shamans only need to drop a totem once for everyone.

The change you will feel most in play is the 0.5 second stand-still rule for wands and Auto Shot. If you are used to shooting on the move, expect some lost damage until it becomes habit. Mages also get Frost Blast, an official replacement for down-ranked Frostbolt.

2026-10-08

Highlights

  • New dungeon: City of Dalaran opens for testing
  • Dungeon creature XP up about 20%; party XP now uses each player’s own level (Classic style)
  • Rage gain bugs fixed; crit Rage bonus raised to 100% (Warrior, Druid)
  • Bear threat raised; Retribution Aura now uses the caster’s spell power
  • Some dungeon rewards lowered from Rare to Uncommon; reduced PvP crit efficacy removed
  • Discord voice chat option; quest tracker shows quest type and level

By topic

Dungeons

  • City of Dalaran dungeon opens for testing
  • Dungeon creature XP up about 20%

Systems & leveling

  • Party XP now uses each player’s own level (Classic style)
  • Rage gain bugs fixed; crit Rage bonus 100%
  • Legacy Challenge granted (16 points); cheapest Legacy re-spec 1 silver

Druid

  • Bear threat up to 50%; Thorns back to Vanilla values
  • Demoralizing Roar generates threat

Hunter

  • Disengage threat reduction works
  • Expose Prey lasts 10 sec

Paladin

  • Retribution Aura uses the Paladin’s spell power
  • Reckoning has a 1.5 sec cooldown

Priest

  • Penance damage adjusted; rank 1 mana cost +50%

Warrior

  • Impale requires Deep Wounds again
  • Last Stand health fixed

Items

  • Some dungeon quest rewards lowered from Rare to Uncommon
  • Enchanting vendor prices changed

PvP

  • Reduced PvP crit efficacy removed

Interface

  • Discord voice chat; quest tracker shows type and level
  • View Talents on the target menu

Forever Assist commentary

This build reopens dungeon leveling: Dalaran arrives, dungeon XP goes up, and the bug that granted party XP based on the highest-level member is fixed, so grouping with friends of different levels costs less.

The Rage fixes matter most for Warriors and bear Druids. Rage from taking damage is back to normal, which makes early tanking noticeably smoother.

2026-10-01

Highlights

  • Level cap raised to 30
  • New dungeon Excavation Site: Wetlands (26–31); Razorfen Downs (25+) and Uldaman (30+) open
  • Dungeon quest bonus XP cut by about 50%
  • Barbershops added in Darnassus and Thunder Bluff
  • Fury Warrior talents heavily reworked; new Feral Druid talent
  • Some Blacksmithing and Leatherworking recipes now drop in dungeons

By topic

Systems & leveling

  • Level cap 30
  • Dungeon quest bonus XP cut about 50%
  • PvP gear Honor costs up ~50%; Honor cap 25,000

Dungeons

  • New dungeon Excavation Site: Wetlands (26–31)
  • Razorfen Downs (25+) and Uldaman (30+) open

Druid

  • Bear forms gain 75% more crit Rage; Tiger’s Fury removed
  • New Feral talent Shifting Power (mana → Energy)

Warrior

  • Fury talents heavily reworked; Protection reshuffled

Professions

  • Some Blacksmithing and Leatherworking recipes drop in dungeons
  • Fewer poor copper veins in starter zones

Quests & world

  • Barbershops in Darnassus and Thunder Bluff
  • Respawn tuning in several zones

2026-09-24

Highlights

  • Balance changes for every class (Druid heals can crit, Paladin Holy Strike, Shaman totem stacking and more)
  • Re-spec cost starts at 1 silver during the Beta
  • Cooldown Manager available for testing (some classes, off by default)
  • Gamepad class flyouts; Wizard Oils reverted to Classic values
  • Campfire buff no longer interrupts crafting or casting; respawn rates tuned in many zones

By topic

Systems & leveling

  • Re-spec from 1 silver during the Beta
  • Cooldown Manager available for testing
  • Campfire buff no longer interrupts crafting or casting

Druid

  • Rejuvenation, Tranquility and Wild Growth can crit; Wrath damage +~50%

Paladin

  • Holy Strike stronger (10 sec cooldown)
  • Righteous Fury threat 60%

Shaman

  • Lightning Bolt ranks 3–4 buffed; totem stacking rules tidied

Items

  • Wizard Oils back to Classic values; wands no longer scale with spell power

Original: official Blizzard forums. The topic breakdown and commentary are written by Forever Assist from the original and are not a translation. Check the original for exact numbers.

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